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The artwork and sound are great, and I like the general vibe and presentation of the game.  Couple notes though (for context I played the Windows download version)

  • The main menu is a bit buggy.  As the game page advised, I clicked the tutorial first, but after returning to the menu, none of the buttons worked.  I closed and reloaded the game, clicked on "meditate" because I was curious, played with the minigame for a bit, quit out and tried to start the game, but none of the buttons on the menu worked.  Closed and reloaded the game, beat it on serenity, watched the credits until returning to the main menu, tried to start another run on serenity, none of the buttons worked. Closed and reloaded, died very quickly on anxiety, quit out to menu, etc.
  • As other players mentioned, the effect of the thoughts in the meditation minigame were unclear, though I noticed they generally filled my bars slightly, in addition to a medallion in the top right.  But except for health, I also didn't know what my bars or the medallion represented, other than that they also went down when I got hit.
  • After the first couple levels I stopped engaging with the fighting aspect of the game, choosing to run past most enemies.  Early on it felt like enemies took a lot of hits to kill, and when I later saw levels with what looked to be hundreds of foes I figured trying to fight was futile.  I'm not sure if this was a deliberate design choice though (if it was, good job)
  • The player retains control of the character during the credits, meaning any attempts to skip the credits instead make the character make fighting sounds.
  • Less of a note and more brainstorming about the meditation minigame: it would be interesting if the thoughts also had an effect, both positive and negative, when they are in your mind before you consume them in the minigame.  For example, maybe there could be a debuff for having too many thoughts since to my understanding meditation is about learning to acknowledge and let go of thoughts rather than holding on to every thought like it's our 99th health potion in a jrpg.

I apologize if the notes came across too negative, but I wanted to share my thoughts because, in my opinion, you've made something worth thinking about, which is great!

Constructive critics are good, Thank you for the time you took to write them!

Menu bug was noted and fixed in the final version we are working on (too late for the GWJ unfortunately)

Explanations were missing, and we tried to add a tutorial screen, but it wasn’t enough. Bars are health, strength and stamina, from top to bottom. And the circle on the right corresponds to something you didn’t even noticed, so we need to work on it.

The bug from the credits wasn’t noted, thanks.

Balance will be long playtest sessions, but we already have an easy mode to discover and a hard mode to challenge :)