Thanks for the feedback! 2 versus one for the difficulty! :-D
Guildem
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Constructive critics are good, Thank you for the time you took to write them!
Menu bug was noted and fixed in the final version we are working on (too late for the GWJ unfortunately)
Explanations were missing, and we tried to add a tutorial screen, but it wasn’t enough. Bars are health, strength and stamina, from top to bottom. And the circle on the right corresponds to something you didn’t even noticed, so we need to work on it.
The bug from the credits wasn’t noted, thanks.
Balance will be long playtest sessions, but we already have an easy mode to discover and a hard mode to challenge :)
Balls passed multiple times on the enemies without killing them. But I retried it, and this time, 2 or 3 hits and they die. This time, I made a new game, and there was massive lag on level 7, with of course a loooooooot of enemies and 8 or 9 balls I think. But hey, this is a fun game, really !
FYI: I go in the middle of a side, I wait until every line comes to me, I start going down, then I go on the other side with a boost and get all the bonuses, then I start again. Pretty solid strategy :D
Really kind comment, thanks a lot ! We obviously needed a better explanation than the lore of the game in the tutorial, maybe even short screens in the first level to explain things in a good way. But… time was missing…
The meditation screen was made to slow down time, allowing us to enter in an interior peace to reflect about things, and understanding what those things give to us by dragging them in our consciousness. This was giving some rewards depending of the reflection dropped. And then going back in our quest liberating our mind from the fog darkening us.
The game is trying to oppose the violent confrontation with the fog darkening our mind and the peaceful meditation to use reflections on the world to help us. Maybe a bit “too much” for a small jam game :-)