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Guildem

15
Posts
4
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! 2 versus one for the difficulty! :-D

Thank you! We thought we could use the mouse, but finally found that keyboard only could be funnier ;)

Nice little game, cool visuals, player is moving maybe to quickly, a bit hard for me ! Congratulations !

Thank you for your feedback !

Thanks a lot for your comment and your kind words !

We are working currently on some patches, we hope to release the final version soon.

First jam for 2/3 of the team, so we learned a lot and maybe we will come back in the next ones ;)

Stay tuned on the Discord for the game news ;)

Constructive critics are good, Thank you for the time you took to write them!

Menu bug was noted and fixed in the final version we are working on (too late for the GWJ unfortunately)

Explanations were missing, and we tried to add a tutorial screen, but it wasn’t enough. Bars are health, strength and stamina, from top to bottom. And the circle on the right corresponds to something you didn’t even noticed, so we need to work on it.

The bug from the credits wasn’t noted, thanks.

Balance will be long playtest sessions, but we already have an easy mode to discover and a hard mode to challenge :)

Thank you for the comment, We’re glad you liked the game ! And yes, the game is much better on desktop than web, we tried to find solutions, but it was too late :)

Balls passed multiple times on the enemies without killing them. But I retried it, and this time, 2 or 3 hits and they die. This time, I made a new game, and there was massive lag on level 7, with of course a loooooooot of enemies and 8 or 9 balls I think. But hey, this is a fun game, really !

FYI: I go in the middle of a side, I wait until every line comes to me, I start going down, then I go on the other side with a boost and get all the bonuses, then I start again. Pretty solid strategy :D

Besides camera issue, and the fact that I’m not very good at parkour, this is a cool game and a fun idea !

Concept is cool, but I think I got a bug, with ball not killing enemies on start of level until I got a bonus (by rushing myself the enemies). Could be interesting to push the concept !

Interesting ! I would be curious to see a longer version of it ;)

Great prototype, should be interesting to try a full game from it !

Text games aren’t my type of games so I can’t say I enjoyed it. That said, your game is well made, explicit, and is a good jam game, congratulations !

Really kind comment, thanks a lot ! We obviously needed a better explanation than the lore of the game in the tutorial, maybe even short screens in the first level to explain things in a good way. But… time was missing…

The meditation screen was made to slow down time, allowing us to enter in an interior peace to reflect about things, and understanding what those things give to us by dragging them in our consciousness. This was giving some rewards depending of the reflection dropped. And then going back in our quest liberating our mind from the fog darkening us.

The game is trying to oppose the violent confrontation with the fog darkening our mind and the peaceful meditation to use reflections on the world to help us. Maybe a bit “too much” for a small jam game :-)

Oh thank you for your feedback ! We miss that, having issues to upload the desktop builds at the very end ;)

This should be ok now, sorry for the inconvenience.

The web version is very limited and buggy, we encourage you to test the desktop version, now that it is available !