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(+1)

I like the style you are going here with the 'hardcore' platformer.
I couldn't complete the whole game but what I saw was quite good.
Especially the flying enemies in the second level felt really good.

Some takeaways where you could improve:
- The platfroming felt a bit floaty/ slippery. In my experience when I land and try to stand still the character still moves a bit further. Responsive controls are really important in harder platformers.
- Maybe add a smaller easier level at the beginning. The first level already felt pretty hard for the start.
- The intentional bugs were sometimes a bit hard to spot. I think players wouldn't know what they need to do, as from a visual side there is small to no indication.

For a jam entry this is a great job you did.
Keep it on.

Yea i just didnt have much time and i thought people will see the key and keyhole and know what to do. The floatyness is from the animation, because the animation actually changes the players height so it moves you. 

(+1)

Ah I see. Is this intentional ?
Otherwise you could make the visual part of the player into a child object whose parent object is for the physics.