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Thank you for the comment! I'll take the design stuff into account for the next time I update the game (might be a while, but should happen eventually).

Architecture-wise, yeah, the game makes API calls to a server hosted on fly.io which communicates with an AWS database. This isn't actually a Twine game, it's iffinity, though that's still similar to Twine's Snowman. I've tried Sugarcube and had a hard time with it, but Snowman should be able to do everything this game does. My specific setup has everything in a bunch of external Typescript files that get compiled into one main Javascript file that's included in the actual build. Checking the source code might be useful—readBoard.ts and writeBoard.ts in script_files are what control the server interaction.

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Thanks for the info! I'll see if I can figure it out - I'm only just learning coding through twine, so I struggle with intense code-heavy stuff.