Guy looks like he walked straight out of Monopoly
Kanderwund
Creator of
Recent community posts
Thank you! I was thinking recently about all the imperfections I see in this project and considering delisting it from my main page, so I'm glad you liked it still. I'll keep the game up. The endings are somewhat similar to each other, so I don't know if it would be worth replaying just to pursue them, but you can do whatever you want. I really appreciate your comment.
This is actually incredibly cool. New obsession unlocked
Edit: Here is a really quick doodle I made of my favorite character.
This game sniped me. Wasn't expecting to spend so much time on it making songs and voting on other people's songs lmao. Anyway if you hear the among us trap remix song by Quiet Giselle or The Orderly Servitude that's probably me
I agree with other commenters who said having a code to access a specific song would be a really cool idea!
And the upright bass isn't working, so watch out for that.
Thanks! Flash-style point-and-click games were big inspirations for this. Two I personally like are Submachine Universe and Bars of Black and White.
This is the ultimate novelty and I want it in real life very badly. The writing is glorious. The music is delightfully tactile (I think the ticking sound effect really does the trick). The minute timer ties it all together, you get small doses of weather at a time so you don't go overboard with it. (The weather is too powerful to witness for prolonged periods. You must take breaks!)
Also, that data center article is surprisingly illuminating. I was expecting it to just be about a funny cloud in a data center, but it ended up being way more. Non-places, the fundamental role of the US military in the internet's creation, the ecological impact...
Any concept that has to do with sending anonymous messages and getting them back is an immediate hit for me. Like the internet in a nutshell, but a kinder, more benign version. Reminds me of r/benignexistence, actually!
My favorite message is the placeholder one. It technically contains everything, if you think about it.
Glass is awesome, so I had to check this out even though I've never tried glassblowing and don't have the first clue how it works. I love the illustrations and the calm repetition of figuring out how to do glassblowing, getting into the rhythm of it, learning when to hit vs. tap with your different tools and so on. It captures the arc of learning to do something, struggling with your failures but moving on anyway. Even after I figured out how to do things I still got a spike of worry whenever I clicked the link to proceed on the off chance that it wouldn't work anyway, and then it would go through alright, and I would breathe a little sigh of relief.
Overall, the game reminds me of a pottery-making app I was briefly obsessed with as a kid, where they simulated a potter's wheel and you could use your fingers to shape the digital clay pot and afterwards glaze and color it and everything. I spent hours on that app making all kinds of nonexistent clay pots. I would play this if it was a 15 hour game where you just make different kinds of glassware over and over again
TLDR: Glass is awesome. It's shiny and smooth and so cool to touch and when the light goes through it gets EVEN SHINIER. Once I visited a glass museum and they did a glassblowing demonstration and it was epic.
Knowing this was a Bluebeard Jam entry, I saw the twist coming the moment he mentioned the door haha, but the reveal was still creepy in the best of ways. There are some cool text effects here and I really like the look of the game overall. The interaction style where words/phrases appear one at a time is novel, a bit tedious, but it fits the idea of being a robot that can only scan a few things at a time. As if your internal cameras or sensors are limited...
[Spoilers]
I picked the stab ending, because obviously, but I do wonder what happens to the protagonist after this. Will she be able to eke it out in the lab on her own? Will she be able to pass as human? I imagine at least some of the knowledge about designing and maintaining her body died with the guy, so that might be an issue. But if she's smart, she can probably figure it out. Maybe?
This game does a lot with its small wordcount. Love the minigame/interactive aspects and how they're used, especially the part where you clean yourself before the funeral. The art is gorgeous, too. Though the conversation at the end, with the estranged sister (?), is what really gets me. The complexities of family captured in a short back-and-forth. I'm not familiar with the protagonist's culture, but death and family, and the unresolved questions that come with them, are universal. A very intricately made game.
I softlocked myself before the third rune by pushing a block into the wrong place lmao. Protip gamers do not do this [FIGURE 1 ATTACHED]. Besides that and the slow speed of the gravity beams (why are they so slow?!) it's a cool game, love the theming and landscape design and the little dolls. Do wish there was a way to move the camera around so dolls don't have to be on your screen to switch to them, but eh. The little details like the scraping sound stones make when you push them around and the particle effect when switching dolls are a nice touch!
Figure 1:
Kendrick Lamar really is a top tier hater. But this letter has a fair amount of SPICY HATE in it as well. I like how the brother admits that yeah, he fucked off to Silicon Valley, and he's sorry enough about it to write the letter, but not sorry enough to not fuck off to Silicon Valley lmao. Fun story.
Also Meet The Grahams hell yeah
I just watched the entire video and really appreciate it. Thank you so much for playing and everything you said about the game, and for hosting the jam as well. You didn't really miss anything besides the other ending, though I'm not sure if it'd be worth replaying for it. I made some very minor text adjustments after seeing the whole playthrough. I'm glad you liked it.
Moody. Short game, but cool setting and ambience.
It reminds me of Summit, a little, with the whole "semi-randomized wandering in a surreal world" thing. Alternatively, Dark Souls. I've never actually played Dark Souls or any FromSoft game, but the walking corpse plus decaying fantasy landscape bit makes me think about it. The cyclical nature of the story, too. Space phoenix, reincarnation cycle, food for thought...
Some quotes:
"The sediment you walk on is impressed with the footfalls of others. High overhead, lights of lamp and hearth glow in the canyon walls. These places are not for you.
The night air is thick and motionless. It carries the smell of spiced roast meat."
and
"The sunrise blazes in that slit of sky ahead, monstrously vivid and vast. "
"Didn't expect handling a machine that could explode and kill me any second to be so mind numbing."
Interesting game, looks awesome though I did have the bug with the text boxes. (Might be browser thing? Was using Firefox.) Fish factory is an unusual setting, but I like it. Reminds me of the fish market episode of I Am In Eskew.
Factory aesthetic is lit, also love the dithering and image edits in general:
Part of me wants a longer story or more choice points so we got a better sense of the characters (and what is up with the mutant fish thing?), but as it is it's an interesting glimpse of a larger world.
This game is stunning. Every single image oozes style. Also I got so sad over this whale man, it had whale depression, and whale trauma, and whale found family, and whale peer group bonding, it's the whole whale package in one game. 5/5 emotionally wrecked by a story about fictional alien whales. Also [spoilers]
YOU PULLED A BAMBI ON THE MOTHER HOW DARE YOU
Made me cry though so legit