Hello, thanks for the plugin.
I have noticed that when setting the V repeat to "clamp" I have to offset.y to the negative height of the UV map, otherwise, the mapped texture is below the bottom edge :/ It looks like some miscalculation bug in the plugin.
Also when the sampled texture is bigger than the UV map resolution, it gets cropped.
I use After Effects CS6 on Windows 10

Great work, anyway there's one last thing wrong with PixMap compared to B.Map, it's the coordinate mapping. The B.Map correctly maps UV coordinates to pixel position, while PixMap does not take account for the half-pixel offset in the UV space, as the center of first pixel is 0.5/Dimensions.