I would say that B.Map (beta) works as expected regarding this issue. I'm generating my UV texture using Shadron app and GLSL shaders, they are in RGBAF32LE pixel format TIFF file. Also regarding cropping, the B.Map (beta) works flawlessly, here in PixMap it seems that base resolution from which the texture normalized coordinates are calculated is taken from the STMap rather than from the sampled texture.
Only issue not solved in B.Map (beta) is that it crashes when the layer with applied effect is pre-composed, while the effect is enabled.

Great work, anyway there's one last thing wrong with PixMap compared to B.Map, it's the coordinate mapping. The B.Map correctly maps UV coordinates to pixel position, while PixMap does not take account for the half-pixel offset in the UV space, as the center of first pixel is 0.5/Dimensions.