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(+1)

Hi,

I'm going to get super analytical (because that's my bag yo) these are also in order of when I encountered a thing or thought of a thing.

  • Trust the player. We all play games as well as make them and with that come some expectations. I already was jumping around well before the sign told me to.
  • Really loved the inclusion of sudo-narrative elements within the tutorial. The sign where it asks why the teleporters are there. Include that more?
  • I like the little bit in lvl2 where you designed the level to allow the player to fail a jump, but then caught them after. Made me smile ;)
  • The passable blocks are hard to read when moving. They are not that different from the solid ones. Maybe make that stand out a tad more. Not too much or it will be TOO obvious.
  • I think I ran out of time because the game reset on lvl3. Had some awkwardness with a slight difficulty spike there. (got it on my sixth try by holding my breath and not blinking ;) )
  • Last level is similar, with the number of mistakes I was making I struggled. However, once I did it I felt SUPER awesome!!
All in all, great job. I dug the graphics, a nice mono color color scheme is always great to see. And the feed back the player gets when jumping is awesome, the little :o face the cube pulls is great!

Good job again mate,

Atomic Brainbag

Thanks for the reply!

While I'm sure the majority of other jammers are quite familiar with standard PC platformer controls I also wanted some of my friends and family to try this out so I wanted to be very clear lol. Speaking of which I'm probably going to try to redo parts of the levels to make some of it a little easier so beginners can play more of it. When I'm doing that I'll keep these comments in mind, but I definitely still want that great feeling of beating a tough last level.

(+1)

You know, I didn't think of newbies or family so good catch on that one. Now I'm not saying hand it to the on a plate, I managed to beat the levels with some perseverance. However, I also had moments where I wanted to just quit. I think it stems from the time limit placed on the player, if I fell on the last level with 20seconds left I would just wait it out and try again the next one.