Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

for some reason the plugin commands will not work.
the notes work fine, by the way the examples you have on this page are messed up, they need this... <PS> </PS>

(+1)

Hi,

you were completely right! Thank you for bringing the issues to my attention. I uploaded a bugfixed version today. 

Quick explanation: When optimizing the loading of the sound files i added a new function to preload the audio when the map is entered. During that I removed the loading of new files on runtime - completely forgetting that sometimes we need new files. Now it should work.

My bad!

- BP

I don't know how you got it to work but this isn't doing shit in my project.

Hello there!

I know it might be frustrating when you fail at the setup, but please refrain from profanity here.

I want to help you. Can you press F8 (opens the console) before a sound is supposed to play and post the logs here? Debugging a "it doesn't work" remotely is unfortunately not possible. There is a way to activate a debug mode in the Plugin Settings, which activates console logging.

A few questions:

1) What is the file name of the sound you want to play? Is it in the correct folder according to the documentation? Keep in mind only .ogg files are supported.

2) How exactly does the Note look like (In case you are using the note system, not the commands)? Can you copypaste it here? On a normal event it should look like this:

 <PS>radius:10; file: water_stream; maxvolume: 0.5;</PS>

...for a file called "water_stream.ogg". This is not a comment in the event, but a note. (Second input at the top)

3) is this set via event note or plugin command? In the case of plugin commands the sound might not play on first try when the file itself is too big. The RPG Maker MZ soundmanager isn't powerful enough to handle streaming the sound in afterwards, so it's just skipped. In this case leaving and re-entering the radius will make it work. If that last one is the case, it's unfortunately a limitation of the Program itself, not the plugin. I would suggest smaller files in this case.


If you could provide the setup  you did for this plugin, I will recreate it on my machine and debug it for you.