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Hi DeReel,

Upon some reflection, I've made the Jam edition free, so you can take a more direct look at the initial mechanics.

There is a revised 1st edition that is paid for. It has all the core themes, but the gameplay is significantly improved.

Thanks again. I’m adding the game to my “design survey” list!

It took me time but now I get how the tricks and attacks work.

Trick: reroll your 1-2-3s to try and get a bigger total

Attack: reroll opponent’s 4s

I wish there was a relation to bikes, too. Maybe just naming the number of territories your “bike workshop” stat

I see not much choice for the day phase. Either it’s a mini-game in itself, and it needs choice, or it’s a reward / balancing mechanism for the night phase. I must have missed something