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Still getting into the game, don't have plenty tim to play, and have a bit trouble to get into system (not understand, but get into flow). Almost year ago started learning and trying solo RPG (didn't know before such was possible), and still have plenty things to learn. No matter what people can think about Solitaria, but it teached me one important thing about solo ttrpg - there need to be gamefying aspect. There place for purely journaling or narrative games that looks like writing, but TTRPG have a Game in it. Now always need to look for story side of things, sometimes need to think of game side. Tried before too much to concentrate on story side of things, and it was more work than fun.

 So even if will never play (hope not, I have book and I planning to play) already grateful.

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Hello there! 🌄

Thank you for sharing your journey into Solitaria with us—it’s inspiring to hear about your exploration of solo TTRPGs. We completely get it: sometimes solo play can feel like work, especially when it’s heavy on story creation and light on game structure. Balancing that game feel with storytelling was a big focus in Solitaria’s design.

To help make things feel smoother, we highly recommend you to only learn about the “Fate Step.” mechanics to start. This system is there to lighten your role as the GM by letting the game handle some of the “what happens next.” While you still get to guide your character’s journey creatively, Fate Step provides structure to support you within the world we’ve created—its settings, NPCs, and locations—so it feels more like playing and less like managing.

It’s like, oh I want to do this, what happens? How about this, and let Fate Step determine the fate of whatever action you’ve just performed.

To help you get started more easily, here’s a simple guide you can follow:

Jump right in: Once you’ve created your character, skip the detailed rules for inventory, abilities, or dates for now, just understand how Fate Step works and what’s the various elements means in your Character Sheet. Instead, start your adventure by arriving at Skydrop Landing. What does your character see, and what would they like to explore?

Head home when you’re ready: After your first exploration in Skydrop Landing, use a cloud shuttle to head back home. Just follow the shuttle’s directions and note down what you see along the way.

Start fresh each day: On your second day, begin with the “Rize Sprite.” This sets the day’s tone, and from there, let your character decide—will they continue exploring, work toward a dream, or get to know Skydrop Landing, or your Home Island more deeply?

If you need help with filling in details, the Oraclapedia Hall have alot of other types of oracles to help you generate more content too.

We hope these steps help you ease into the game while keeping it fun and relaxed. Take your time, you don’t need all the rules to start with, enjoy the journey, and when you’re ready to dive deeper, all the game’s features will be there waiting for you, learn a new game mechanics when you’re ready.