Cool submission! I like the story and aesthetic so far, though I'm having a bit of trouble progressing. I'm not entirely sure where I'm supposed to hide once the chase sequence starts, I feel like I've tried everywhere, but there's also not a lot of time to look around. I thought it might be behind the locked door but that didn't seem to work either. A few suggestions: I found it frustrating having to first interact with the locked door, then go downstairs to get the key, then go back up to enter the locked room, meanwhile the clock is ticking and doesn't stop for dialog/option selection. I would definitely pause the timer for those things, and maybe just enable the key pickup even if you didn't interact with the door. (All assuming you're actually supposed to go in there during the chase). Also, nothing happens when the timer hits 0 if you're downstairs. Overall, I like where you're going with it, and I'd like to see where it goes! See if there's some way you can indicate to the player where/how they're supposed to hide without explicitly saying it.