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Scaredy Cat

106
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A member registered Oct 09, 2020 · View creator page →

Creator of

Recent community posts

Hey! This was a really great game, I'd love to chat about it. Any chance you'd be down to hop on Discord sometime?

Thanks for playing! Glad you enjoyed  it :)

Hey, thanks for checking out the game! There are multiple endings, there are 4 main endings, plus a bonus post credit scene if you take certain actions.

I appreciate all the feedback! It's always good to learn where player pain points are so I can fix them and improve next time. I like the suggestions and I'll spend some time trying to incorporate them in the game!

If you'd like a key for the Steam version of the game, feel free to get in touch privately and I'll send you one! Thanks for playing!

Thanks! Sorry, there was an issue with DigitalOcean shutting down our server because the activity was "suspicious." I guess they don't expect usage to be so low. If you ever want to come back to this, you can always host your own server and/or play over LAN. But I appreciate you checking us out regardless!

Thanks! Yep, that was the inspiration for the title, haha. I'll definitely try your game!

Wow, this is incredibly impressive! A really lovely take on the cozy game genre, and turning it into a collaborative community effort is a great interpretation of the theme. The mechanics are simple, but effective, and I love how you can see everyone who nurtured all the plants. My only small nitpick is that the trees can get in the way of the camera, making it hard to see sometimes, but other than that, this was very well executed! I will definitely be returning to nurture the forest. Great job to all of you!

Thank you so much Chris! I'm glad you both enjoyed it, and I appreciate your patience as I worked through getting the new build up. I had a great time exploring this concept and think there's a lot more we can do to develop it further. It means a lot that our little game touched on so many great points for you, that's why we make games :) Cheers!

Awesome job! The audio and visuals were very calming and atmospheric. I loved cute and simple world/character designs. The story and premise were also well executed and very fitting for the theme!

I will say I wasn't a huge fan of the tank controls and the static camera, especially for the platforming parts. It was a bit frustrating and took me out of the world, but not a huge deal in the grand scheme. If you add a moving camera and move the character relative to it, I think it would feel a lot smoother, but that's just my preference!

The puzzles were interesting! I like the concept, though it got a little repetitive toward the end. Good call adding the hint button, especially for a jam! Not sure how you guys are checking the puzzles, but I think I got this one in a different way than intended and it didn't solve (or maybe I'm blind , haha). I also think a reset button would be a good quality of life add. 

But overall, really good job! Very cozy and well executed game.

Very unique concept! I feel like it's rare for the microphone to be used as an input device in games, let alone for  pitch matching, so kudos for creativity! I do feel like the singing mechanic got a bit repetitive, especially since I didn't know who I had to sing to, so I just did everybody. Maybe adding simple melodies would help give a bit of variation? Or maybe the creatures you sing to can help you spread light to others in some way? Idk just some thoughts!

The world is very pretty. The environment had a nice mystical ambiance, and all the creatures were very cute! Though the world was a bit dark for me. I get the point is that the world starts dark and lights up as you sing to creatures, though I had some trouble navigating, so maybe bump up the lighting just a bit.

Overall, great job! Love the experimental nature. It's always fun to see more unique entries.

Hey all, I submitted The Subtle Art of Giving a Duck https://itch.io/jam/tgcxcoreblazer/rate/3626296, a multiplayer game that requires 4 players. This was a design decision we made early on and ran out of time to allow for more flexible group sizes, so currently you cannot access the game with less than 4 players. 

I feel bad that people who want to play can't because they don't have a large enough group. I didn't realize there was no Discord server for the jam, as I thought people could coordinate on that. But without one I realize it's nearly impossible to get a group of strangers together.

Would it be okay to make an update that makes the game work with fewer players? I can mark it as not part of the jam or something. I wouldn't change any other game logic, just allow the game to start with fewer players.

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Thanks! If you want, you can connect to the public server instead of hosting yourself! It may be a little finnicky, but if you get a group together, I doubt anyone else will be using it.

Hey! If you'd like to get some friends together for a multiplayer experience, check ours out! https://thescaredycat.itch.io/giving-a-duck

If you want one to play with friends, give ours a try! https://thescaredycat.itch.io/giving-a-duck

Fun little game! The style reminds me of doing Flipnote Studio animations on the DS. Some of the vertical platforms were a bit too close together, imo, which made it kind of hard to jump up without getting caught on the corners. But still, good job!

Thank you! It's 2D, I made all the art in Aseprite

Haha, well there's no time like the new year for an existential crisis 

Thanks! I appreciate the suggestion. I'll look into it for my next game :)

Thanks! Glad you enjoyed it!

Thanks, glad you enjoyed it!

Haha thanks, I'm glad you liked it! I like the idea, I may add it if I come back to this. Good luck on your next fishing trip :)

Thanks, glad you liked it! :)

Thanks! I agree in hindsight, I'll keep that in mind in the future. Thanks for playing!

Despite the similar name and concept, our games are very different, haha. I like the low poly aesthetic. The performance issues made it a bit difficult to react to the fish in time. Also a bit more direction on how to play would be great, even on the Itch page. But nice job!

I love the sound design! The environment and atmosphere are really well done. I feel like you could add some sea creatures/monsters and make a neat horror game out of it. Overall nice job!

Very fun! The snowball continues to get absurdly large at the end, but I feel like that's part of the appeal. It'd be cool to have more space to roll around and more of an obstacle course kind of structure, but it's fun just rolling around too.

Very cute take on minesweeper! Nicely polished and well executed.

Very fun and addictive! Surprising amount of variety in the puzzles fore how many mechanics you had.  Great job!

Thanks!

Great game! The visuals, audio, and gameplay all work together to make for an intense and creepy experience. I've only seen the trust ending, so you may be doing something like this already, but I think it would be cool to explore more psychological horror elements where the things you see/experience may or may not be real, leading to some *unfortunate* consequences. But yeah, really well polished and loved the experience! 

A couple minor things, I think a bit more feedback when you shoot the boss at the end would be helpful to know that you're making progress, because I wasn't really sure if I was doing something or not until it ended. Maybe like an animation or something to show that you hurt it. Also sometimes I'd have to click "E" twice to advance the dialog. But really solid game!

Hey! I want to start out by saying that you made a cool horror game. The ambiance is right, the visuals, music, and sound effects make for an unsettling atmosphere, so great job on that!

I do have a few bits of feedback. I'll start out with the core gameplay experience. My first time through, after I burned the book, my character just started smoking, and I didn't really know what to do next, so I just waited for the timer to run out. When I restarted, I read the dialog more closely, and I figured I had to find and burn all the object or something like that. A bit more direction on what exactly I'm supposed to do and how to do it would be helpful. Plus, it's really hard to find the objects with the particle effects around your character. 

Some other minor things: The mouse sensitivity was pretty high for me, so it'd be great to include an option to set it. I also noticed that when you open the pause menu, you can't unpause. (Your mouse is hidden and ESC doesn't close it). The text is also very small for me (possibly an issue with UI scaling settings). The game is very dark, which makes sense for a horror game, but it's also a bit disorienting, so maybe upping the contrast in your lighting would help that while still maintaining the ominous atmosphere. 

Overall, solid entry! I think you nailed the horror aesthetic, just some tightening up in direction and player quality of life would do wonders. Hope this helps!

Thanks! Yeah, unfortunately a few people have had issues with that bug. I have a fix for it, but in the spirit of the jam, I think I should wait till after to fix it. Glad you liked the game!

Thanks! Yeah buckshot roulette was my main inspiration for the gameplay loop. I like the tiebreaker idea, I'll probably keep making updates after the jam. Thanks for playing!

Really polished look and charming style! I really like the direction this is going in, I'm just having some trouble progressing. I read all the messages, and a lot of them say to work on the school project, so I feel like there's something I have to do with that, but only the messaging app on the computer does anything. Not sure what to do next, but I'd love to revisit this! Also I think the navigation arrows should be a little more obvious, and sometimes they don't disable, like when you're looking at the desk. Not sure if that's how you meant it to be, but it was a little jarring navigating at times. But really cool game!

Hey! So I think using the locator in the office "maze" is a good mechanic, and it could maybe be improved with some way of know how far away you are, maybe with the size of the arrow or something. And a bit more feedback on when you've found the place you're looking for would be a good add, like your desk chair is highlighted when it's in view, or something like that. The camera angles were a little jarring at times, not sure if it was intentional, but it does add to the unsettling atmosphere. Nice job!

Nicely done! I feel like there's the makings of a creepypasta here. Would be cool to expand the story a bit, go into more depth about Millena's struggle with the demon. But overall cool style and very effective at being creepy!