It was a bit hard to figure out how to play (took several reads of the instructions) and a lot of testing, but it was an interesting mechanic when I finally understood it! What made figuring the mechanics out even harder was the fact that sometimes the procedural generation gave you impossible levels, where you didn't even have enough resources to make a single move. So, the mechanic works, just needs more clarity (maybe provided by the visual team/person in part 2?)
(In case someone else is trying but can't figure it out: You need resources to go past a line, and collect the resources on the circle. You move by clicking on a line.)