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Now that I've settled on some nice rules for how creatures / plants are gonna work (plants are dangers, creatures are puzzles) I've gotten myself very excited about this game. I found myself some time this weekend to work on finally implementing the spider's behavior:



So to give you an idea of whats going on here:

spiders are going to be totally impossible to scan if theyre on their line of silk. if you get too close, they just go back up to a spot just above the level geometry so u cant scan them. so what u have to do instead, is dig down from above and cut the line at the source. at which point the line snaps, the spider falls, and then just sort of ineffectually walks back and forth. (don't worry about how the spider doesnt really stick out against the background, its outside its natural habitat in this gif)

im gonna try to get all the other creatures up to the same level of intricacy, its just gonna take me a little while.

Given your new rules, does this mean that plants can't be scanned and creatures can't be dangerous?

plants can be scanned,it's just sometimes challenging BECAUSE they're dangerous. I don't think any of the creatures are going to be dangerous, at least not for the demo.

Okay. It feels a little weird that only plants would be dangerous, so I'm personally hoping for some dangerous critters too. Looking forward to the demo regardless.

its just kind of a way to maintain consistency. creatures can move and dig and do all sorts of things so they can use those actions to evade you--but with plants they cant do a whole lot, so they compensate by defending themselves with deadly weapons

Ah, I understand. I like that you consider the reasons for why they developed that way. I eagerly await being able to play the game myself.