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Thanks! It's true there's not much in the way of a movement tutorial. Hopefully any future required platforming isn't too crazy.

In the 90s shooters this game is inspired by the cover system is "standing behind something", it's kind of grandfathered in. I've thought about making a more modern cover-based shooter before, but that's probably not the direction this project is going to go in. Will probably explore more size-related disadvantages though!