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Holy hell, I just played this and am having too much fun!

there is definitely some learning curve to it which could be mitigated by some more levels in the future that slow down and incrementally introduce specific movement, and maybe a way to better avoid incoming fire from enemies like a way to lean against walls and expose only a small portion of body, also that could be used as a disadvantage of getting larger~

Wonderful game and looking forward to future updates!~

Thanks! It's true there's not much in the way of a movement tutorial. Hopefully any future required platforming isn't too crazy.

In the 90s shooters this game is inspired by the cover system is "standing behind something", it's kind of grandfathered in. I've thought about making a more modern cover-based shooter before, but that's probably not the direction this project is going to go in. Will probably explore more size-related disadvantages though!