Cool game, though maybe I missed something. Was there an incentive to move around at all? Like it seemed like I could have camped somewhere since I had nothing to try to go after.
I liked how simple the controls were!
hmm, I would say you missed something. We totally prefer in-game tutorials, but as time was short we included the game rules, controls and the goal in the description, on the game site.
In general, you are correct and we wanted to display an arrow or something else pointing to the goal. We ran out of time.
But, tbh: Your critique holds up for a lot of games. Do I have an incentive to move in a pokemon game? Not really, unless I want to beat the game.
Curious: how long were you playing? When I watched our game being streamed, the streamer consulted the game page after a few seconds to resolve the issues you had and gave it another shot. I feel like we lost you very early on.
I love your youtube tutorials btw!
My mistake. At first when I opened the game it looked like I could just kind of walk around aimlessly forever (it wasn't clear that there was a goal/ where I was supposed to go, I missed that line in the description). As you said, adding an arrow would have helped a lot.
I have now beaten the game (apples :-) )
It was also a bit hard to tell what counted as walls since they were only a few pixels big, maybe the thickness could have been a bit more? I'll update my rating :)
Glad you like my tutorials ;-)