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Hey! I completed your demo. Now I get your idea with smiles. So, continuing my talk about better platforming experience. I think that dashing to enemies or special points while jumping is cool idea. Especially I think of levels that have dynamic platforming sequence where you need to combine wall jumping, ground dashes and dashing with special attack. Or a multiphase boss fight having these. By the way, wall jumping controls now feel much better and it gives some joy doing wall jumps. HP reduction also affected very nicely. Killing slimes is much more fun. However, boss fight at the end of the level feels strange. I think that you are still developing it as the boss just runs left-right rarely bashing with shield which is easy to dodge. Also, I guess that you want player to dodge boss attacks, but personally I wanted to jump over that shield bash. Not a big issue, but I thought that I can do it. And maybe it's a good idea to try out different jump speed settings. I mean that jump can feel a bit slow or not having enough power you know. Like that feeling when you understand that jump has a bit of an impulse. You press the button and the hero accelerates fast. Probably, it's not the feeling you want in your game, but I guess it's worth thinking about something like this. It can make jump feel slightly more responsive. Overall, the game feels good. Waiting for new levels to come.)

This is all really good feedback and I'm glad you came back to finish the demo. I'll be sure to keep up consistent progress and that boss fight will be one of the first overhauls I make.