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Hi. I was looking through devlog updates and stumbled upon your game. Decided to have a look. You have a pretty nice pixel-art. You obviously need to do a lot for this project). But, I want to give some feedback. I guess that you want people to play this with a controller, however I played with a keyboard and controlls are a bit unintuitive. I don't think there's a reason to make two buttons for jump. I can press Z and I can press Space. Sometimes it can be confusing and in my opinion it's better to remove Z as Space is more comfortable and intuitive. Also, wall jumping is strange. Instinctively I want to hold arrow button and then press jump and at the same time hold the opposite side arrow button to leap to the other wall. Here I fall down doing so. Maybe it makes sense to improve it.  There're a lot of ice walls, but if game has wall jump you probably want to use it more. Jump I think is too low or walls in some places are too high. I won't say anything about sound because I guess it's just a placeholder for now. Particles are nice and have a really juicy impact. Small enemies (slimes) are maybe have too many HP. When I see some enemy that looks like a tiny slime I think that it is very weak and can be killed in 2-3 hits. And sorry for that, but I still don't understand what I need to do with that smile holding on a pillar and can't proceed further in the level). I like your idea of the game and really looking forward to what you plan to implement into your game. Waiting for updates. Hope this comment helps you in your development.

Thank you so much for playing and reaching out to me, I've included quite a few of your suggestions into a hotfix that should be live right now that has a big keyboard update that lets you attack with the mouse as well as give a better indicator for the puzzle you concluded the demo at. I made wall jumping a lot easier for the specific method you mentioned as well. Hopefully next time I update the game I'll have a brand new level with your suggestions in mind for a much more free platforming experience.