Thanks! I consider everything before 2022 "earlier", my other account "suitsnnukes" got shadowbanned apparently. You can access it through the link HERE but if you search "suitsnnukes" nothing will come up. But 2022 was the year I switched on an insane level of focus with the game dev stuff and pumped out like 8 games in one year, I cover them in this vid here:
The goal was getting a job in the game industry, but since that whole sector has been on fire for the past couple of years I can't say I even want that anymore. Doing better on my own at this point, my wife works in tech for Disney and let me tell you, the main reason it takes so long to get new things made are the twin forces of bureaucracy and incompetence. Like seriously if I wanted to arrange a couple rocks and trees in a game level for example, I would have to sit through tons of meetings listening to everyone's input and probably still not get a decisive answer. Sorry for the rant here but the current state of games reminds me of watching a loved one hooked up to machines waiting to die in a hospital.
EDIT: Sorry I forgot to answer the other questions, plans for "post" kill series. I usually have a couple game projects on deck at any given point. I got this "one for me, one for them" mentality where I release a game the players want, like more KILLS games, and then I will release something I like that isn't trying to please the most ppl possible. I did that recently with a game called "Spime", I knew it wouldn't do well because I've remade it 3 times and it never does all that good, but I liked the concept and just thought I'd pitch it again with a bigger audience watching now. So I'm not sure what comes next, maybe this dinosaur golfing game I released a 3 stage demo of but in an expanded way, more levels and stuff. Or maybe something completely different!