Really enjoyed it, hopeful that work will continue.
My biggest complaint is about pacing, I never feel ready for waves to come and its ironman so I feel pressured to be working putting stuff down during the wave to give myself the best chance of survival and then i am missing all of the eye candy.
I would prefer these phases of the game to be broken up, either I cannot build at all when the wave comes so i just sit back and watch and whatever happens happens or my preference which would be that pause building isnt so much of a requirement and attacks are more continuous so that i can enjoy the eye candy.
Not sure if it is working as intended, probably it isnt but I was using the residential sites, community centres i think they are called as meat shields, stuffing them into choke points with guns behind.
They regenerate health and the cars that drive round them destroy bugs and the biggest bugs dont fit around them.
It all feels a bit binary atm, either i crush everything easily or get crushed, I would like to be building all over the map and leaving channels for bugs to march through being worn down on their way through with check points at chokes and such but I dont have enough time or enemies to do that.
It takes a long time to get started and then ends too quickly. I enjoy building and layout planning and such like but actually the layout is not really relevant, you either build up your gold and purple resources fast enough or you didnt.
Power management makes no sense, didnt really use the fertilizer, was expecting windmills as with planetbase.
Trucks never go home nor is there a requirement to give them a way home.
Would prefer a more complex and meaningful economy and more reason to make complex defences, I pretty much just built machine gun towers and waste missiles.
I did use mortars and lava things where possible but they just didnt seem necessary, it was overly difficult to get lava things into position as i was already dealing with roads, walls and power lines.
I would very much like to gates to allow roads to go past walls.
Mortars are a mixed bag because you really need them to be placed where they will fire against static targets blocked by walls, but if you then later put down a range booster it will screw up the placements so its kind of a ball ache for no benefit, waste launchers are superior in every way.
I really liked the guys on the walls and in early stages of the game they were a great way to have cheap powerless defences but this didnt scale well later in the game where the real estate required to make people was far more costly than simply making more power to run more effective weapons, I would like to see less arbitary drains on population usage to allow soliders on walls to play a greater role later in the game.
Lava pipes also should be able to pass underneath walls.
Btw it makes no sense that I am not using the lava to make energy though i do like the idea of sucking up the lava and blasting it at bugs, its certainly a cool idea.