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(2 edits) (+1)

Yes, pretty much autistic, I love it. Went it through. For about an hour or more I was cleaning map as much as I could. Once even had roaches break out (pic), that was fun.
For note:
-intro text was too fast to read;
-dude stops dragging items when touches obstacles;
-sometimes it moves too fast and when you want one step hero does two;
-do you have in plans make these lasers lethal for player as well?

Nice, thanks for playing. Movement and dragging need rework, shouldn't be a struggle in this kind of "setup lasers to shoot" game.

As for lasers killing the player - I've experimented with that before and am afraid that it might impose limits on experimenting with laser builds. You would be afraid of trying something out or setting up a crazy thing because you could just die. Maybe lasers could push the player and be more of a nuisance than deadly. Or if ever different kind of "non-full spectrum" beams become a thing they might be more powerul but deadly as well as an increase of difficulty together with player power/beam utility. But different beam colors should come after I find the right set of pieces to create some kind of emergent "engine of lasers" used for efficient mining and killing. This is what I'm looking for - redstone and pistons of Minecraft, conveyour belts of Factorio, but with laser beams.