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Hi, Sacha..

I tried 0.3.2 version. This time transparent and refractive surfaces, ply export with colors, toggle perspective/ortho view... SDF Modeler gets better and better everyday ! Thanks again for your hard work. 👍 

(Perhaps linear or circular arrays, next ? Are they difficult to implement ? )

Good job man.

Hi, glad you like it! I plan to focus on adding more basic features first. Next, I’ll be reworking the object structure, adding boolean subgroups, and enabling group and layer transformations. This will open up a lot more possibilities. Best regards.

Ok, for now I personaly found very few limitations in the features themselves. But if you say that some new reorganizations of the 3d scene must be done first, I trust you...perhaps on intersection of sketches or groups among sketches or layers, why not ?  If the interface does not get too crazy as I saw elsewhere. I wont tell where😏.

In an artist point of view the story is not how the tool is complex Imo, but how efficient you get. And SDF modeler is relatively complete already for most of  my workflow, I think...

But why not more? Ok👍

Have a good day.

When working with the software, there are two things I really miss right now. First, I’d like to be able to rearrange the mirroring plane to move subparts away from the origin—this is something layer/subgroup transformations would allow. Second, especially with the newly added intersection operation, I really miss being able to do a cutout of the intersected shape with another additive shape underneath. Hope that makes sense. Cheers!

PS: My primary design goal for this software is to make it easy to use and fun, so no worries!

Yes, totally agree. I've tested the latest 0.33 and I completely understand why now. The new bevel/ rounded is again a very welcome feature ! I saw in the comments you were working on it, and you made that so fast. A great thanks !