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I really like the scenario presented here, I think it would serve as a great change of pace in the middle of a longer campaign.

The effects of the magical leaflets were all great, I loved the variety.

Although the map isn't too complicated, it would be helpful to add markers or arrows so the descriptions are more usable at a glance. I think it would be interesting to expend a bit on a resolution and what would happen if players chose to attack the sorcerer and pillage the exposed venue.

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Well, pillaging is always an option! There’s Not a ton of treasure, and the wizard is not there, so it is really just defeating me ogre and beating feet out of there. It would sit up an interesting next chapter, as the wizard would be seriously ticked off! Maps are tricky for me. Given my visual impairment, I can’t really see the details, so adding elements doesn’t add information on my end. I tried to write the description of the space so the map isn’t critical for understanding the space.

Absolutely! I pictured the moment the words "traps untended" coming out of the wizard's mouth, the player's trying to bind and gag them since they would not know there wasn't much treasure. I imagined them meeting the wizard privately, but there's nothing stopping the wizard from meeting them in a public place where they'd be less likely to be attacked too.

I also forgot to mention, but I really loved the name "Dodacehedron Games & Misadventures" - the misadventures part is very charming.

Good point about the map, I'm sorry to hear about your visual impairment and you certainly did a great job regardless.  Since players would have the map, it wouldn't be necessary to hide any information for the GM's eyes only. I think I didn't do the best job explaining what I meant, so I tried to put together an example:

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Thanks for the example! Most of my work leans to player facing anyway, which reduces GM load overall and, for me, allows more ‘flow’.