--Requesting Dev help, pretty please--
The game is fantastic, but I do have an issue. After my first time playing the game, it wouldn't continue past the splash screen. After the Price for Freedom logo disappears, the white light in the background settles into an oval shape and stops moving. The game doesn't freeze, the mute and exit buttons in the top right still work.
I've tried several things to fix this, I've tried reinstalling a couple times, I've tried moving my save data in case if something corrupted, but nothing worked. The only hint I have is that the Player.log file under AppData/LocalLow/TeamDeadDeer/PriceForFreedom says:
SplashScreen not found: C:/Users/[user]/OneDrive/Desktop/[folder]/priceforfreedom-windows/PriceForFreedom_33_6_Windows/PriceForFreedom_Data/../AssetBundles/cinematics/loadingscreen_naga
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AssetBundles:LoadSplashScreen(AssetBundle)
GameBuildData:GetLoadingScreen(List`1, AssetBundles, Cinematic)
Boot.Boot:Awake()
Edit: Problem not solved yet, but I did some more digging in the meantime, and found that all of the loadingscreen_(name) files are all definitely under the AssetBundles/cinematics file. I also noticed that whenever I launch the game and check the new Player.log file, the missing loading screen changes. Probably just because it searches for a random one every time. But that still means that it is somehow missing all of them, despite the fact that they are where they need to be.
I'm not experienced with any unity things, so if I could get a dev's input on this, that would be great.