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What worked for me was to drag and drop all textures into the Unity project, and every texture will be automatically assigned to the relevant mesh: 


Unity seems to have an issue with carrying the texture data from the FBX files.

I'll keep you updated while I review this issue since I don't have much experience with Unity, but in the meantime I would recommend this workaround.

It seems there was an issue with the downloaded package. I downloaded the package again today, and everything was there as expected. Don’t worry about the texture data, as I spent some time today ensuring everything looks exactly like the screenshots in Unity. If you want, I can share the UnityPackage that can be included with the downloads with you. Thanks again.