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Pupkin Assets

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A member registered Nov 05, 2018 · View creator page →

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Thank you so much!

While the full game won't feature difficulty selection, you'll find checkpoints placed between every new zone. But don't throw in the towel, keep climbing for the top!

Cheers for checking out the demo!

Super satisfying! Already on my wishlist!

You can reach me at amokwaregm@gmail.com

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Thank you for the kind words!

Unfortunately I'm unable to make a web version as I am developing in Unreal, but I'll see what I can do about a mac build. Thanks for checking it out!

Hello everyone 👋 I've been solo developing a playfully-punishing gnome game for just over a year now, and I'm excited to begin by saying you can Play the Demo on itch.io right now, I'd love to hear your feedback!

After making and releasing asset packs on itch.io for a little while now and watching the community create games with them has honestly been amazing to watch, it has inspired me to start creating my own game! I have been working solo, with music and voice work provided by friends.

It's called Pitfalls 64 and features playful acrobatic movement paired with punishing vertically-driven level design that'll test your gnomish reflexes.

If it's something you're interested in and would like to support me, Wishlist on Steam!

Linktree | Press Kit

Thank you !

Thank you so much for your support and kind words!

Unfortunately I've been unavailable for commission for a while now, working on a personal project of my own, which will see the light of day very soon. That being said I appreciate your request, it means a lot :)

Hey, thank you for the kind words and for supporting the pack, it means a lot!

I'm hoping to dedicate more time to retro assets like this one, once my current project is done and dusted, which should be quite soon.

Hi Funigami Games,

Cheers for checking out the asset pack!

For everything combined, including all characters, props and modular sections, it is roughly around 5,731 triangles and the final file size is 345 MB.

I appreciate your kind words!

Currently I've been working on a 16 month project which should be announced later this year, and I am hoping to have more time to create additional packs later on.

Everything is pre-rendered and game-ready, if you'd like the Blend file just reach out to trevor-pupkin@protonmail.com and I'll send it over.

You're very welcome! Thank you for supporting the asset pack and best of luck with the game jam!

Hey Dominik, I used Blender for both the low poly models and 16-angles. The 16-angles specifically was handled by a Python script to render and export per frame of animation. That said, going forward I'd switch to Unreal Engine for rendering, which would make for a MUCH faster workflow. Especially since I'm getting more proficient with UE these days.

Thank you :D

Hey Benz10, I appreciate your kind words :)

Great work on Hack the World, loving the puzzle mini games aspect especially!

Cheers for supporting the asset pack, I look forward to checking out your full release.

Hey Fragcula, just to confirm, are you adding the asset pack this way?

Thank you for supporting the asset! All the best on your game dev journey :)

Awesome work hicksybreh! I've made it to level 12 so far.

I really appreciate the credit, and best of luck with your game dev journey! :)

Hey, thanks for checking out the asset pack!

As soon as I'm finished with my current project, I’m hoping to have more time to create additional packs and continue expanding.

Thank you! :)

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Thank you so much!

The different coloured stripes are for wall decoration:


Thank you! Your support and kind words mean a lot :)

Awesome work! I appreciate the credit :)

The extra frames were intentional, mainly to exaggerate the 'bobbing' motion during run cycles.

All the best with the game jam.

Here's a great video on how to import FBX files and Textures into Godot, I've tried this myself previously, but this will work fine with 4.5.

And make sure to "Set Mesh Save Path", especially after importing the bulk FBX files (Room/Props).

Thank you for checking out the asset pack!


Hey Billbotas, I've replied to your email just now, and it's no trouble at all :)

Hello Billbotas, you can get in touch at trevor-pupkin@protonmail.com

Thank you for the feedback, and I appreciate the support :)

I appreciate it :)

That’s a brilliant way to use the assets for procedural generation!

I'll see what I can do in the coming months :)

I'm between personal projects at the moment; very close to releasing my first commercial game on Itch and Steam.

But if you have any asset pack requests that you would like to see, please don't hesitate to let me know.

Thank you, that means a lot :)

I'm fully self-taught through YouTube videos, online articles and a fair amount of practice.

Yep, it works just fine with 5.6.

Thank you for taking the time to check it out! :)

Thank you :)

It should work perfectly fine as a platformer sprite, since the shadow is handled separately from the animations.

Thank you! :)

Thank you! It's absolutely okay, good luck with the Jam!

Absolutely! I appreciate the credit :)

Ah yes that's the one, cheers for clearing that up!