Thank you so much!
Pupkin Assets
Creator of
Recent community posts
Hello everyone 👋 I've been solo developing a playfully-punishing gnome game for just over a year now, and I'm excited to begin by saying you can Play the Demo on itch.io right now, I'd love to hear your feedback!
After making and releasing asset packs on itch.io for a little while now and watching the community create games with them has honestly been amazing to watch, it has inspired me to start creating my own game! I have been working solo, with music and voice work provided by friends.
It's called Pitfalls 64 and features playful acrobatic movement paired with punishing vertically-driven level design that'll test your gnomish reflexes.
If it's something you're interested in and would like to support me, Wishlist on Steam!
Hey Dominik, I used Blender for both the low poly models and 16-angles. The 16-angles specifically was handled by a Python script to render and export per frame of animation. That said, going forward I'd switch to Unreal Engine for rendering, which would make for a MUCH faster workflow. Especially since I'm getting more proficient with UE these days.













