Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

the AI already knows how to open a door it is just sheer coincidence that they do it, if they decide a key gives them better survival chances than whatever they are holding they have a chance to pick it up, and if they are running away they will actively use the key if they run to the door it unlocks, but the odds are so low I've only HEARD them do it once on nightmare when I was hiding from the pred and heard a door get opened down the hall leading her to sprint off before she rounded the corner to spot me in the bathroom

the best way to encourage this action is to place items in well traveled areas like the middle of the halls, the AI will look at the item while standing and make their choice to pick it up, it's why I clean out rooms and slap everything in the hallways when I unlock a room lol

(+1)

Wait, I thought I heard a door click whenever I was hiding in a couple of rooms in either Normal or Nightmare Modes respectively. Although, as you said, the chances of that happening are very rare.

If it’s possible that the AI could grab the key, go to a set path to the direction of where the door is, and unlock it to find more keys, then this shouldn’t be that hard to implement.

(+1)

that's not how the AI works, they identify the nodes in the room as being available when they have the key in their hand and then have to choose to go to one of those nodes while panicking from a pred because that is the only time they use their interaction (you sometimes see them drop their paper due to this) before they will unlock a door

making a more specific AI that would identify key locations and lock onto it would be hilariously bad considering all it takes is one random student with the only key available to make it an easy win, as the "target" would either derp out and stand in some random place forever, or it'd be latched up against the random student's back

there's also the fact there should be a penalty for eating the wrong students when considering this type of a mode, considering the inversing of penalty means keeping stuff down is harder the more students you get wrong until you are left in a crazy apple state which allows the target to walk around without issue