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With the title of this game being "Triage" and it saying it's about "healing through the power of friendship, service, and other magics" I was thrown for a bit of a loop when the situation is more like a D&D-style adventuring party rather than some sort of medical caregivers. And I found the rules in the beginning a bit hard to absorb because they were presented so abstractly. But once I hit the character sheets with the more specific, concrete, grounded questions things started to click for me. The system seems really intriguing to me, with aspects of "ritual phrases" / conversation flow stuff and constrained choices working together in an interesting way to introduce problems and adversity into the generally cooperative GM-less structure.