Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

doesn't a high grace trump power almost all the time though?

(+1)

It shouldn't, since grace by itself can't cause damage, therefore can't defeat the opponent. I'll have to playtest to be sure, of course.

Meanwhile, can anyone recommend rule systems based on counting successes? I'm aware of the one in WoD, but can't think of any others offhand.

(1 edit)

but you only need 1 power to chip them and you can just dodge all their attacks and continually attack

(1 edit) (+1)

You'd be chipping away very very slowly, and with this system, no matter how high your stats you can always roll zero successes while the opponent can always roll one at worst, and they also have other options. I'd be surprised if there was a problem unless you pitted a character with 4 grace against another with 1 grace, and the latter insisted on a straight fight instead of playing to their own strengths.

Edit: and if playtesting reveals a serious problem, then I can always borrow a page from my other system and grant characters an extra die on their next roll after they've taken damage, or another way to balance things out.

sounds good