Looking forward to this : )
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Well, back then it was a relatively low barrier to entry in term of ease of programming, you could make a very simple adventure 100% in BASIC, and most of them were very very badly designed, and by the time proper tools were designed to create proper adventures, with database of items, easy to link rooms, etc… the genre was in the process of being replaced by graphical Point’n Click adventures.
I guess what I’m doing with Encounter is some kind of in-between: It’s still a text adventure game at the core, but I reduced the vocabulary to change the game from a “try to figure out the proper command to use to do what I want” to something more intuitive that let the player experiment and have cool visual and audio feedback in return.
Hopefully people will like my choices :)