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Do you mind sharing a bit of your tech stack for this? What did you use to make the models/animations? Are they variants from a set of prefabs or did you work from scratch in blender or something? I love the look of this game.

Hi Black Finch,

I bought the original models from the Unity Asset Store and then hired artists to make heavy modifications.  Tools used varied by contractor, but mainly Blender and Maya.

I then use my custom mesh combiner to assemble the characters with hair, body proportions, clothing, etc.  The mesh combiner also rigs the skeleton accordingly.

I would recommend making your own character models instead of buying assets if you have the ability.  It makes for a more unique looking game and is a fraction of the cost/effort.I’ll never do it this way again :) 

Kind regards,

iLEWD