I had fun playing it. There is some stuff I would like to see tho:
- Tutorial: I don't think anybody understood the premise of make large areas so that rain doesn't fall on the ground thingy, and honestly I don't even know if that was the goal. So it would be nice if there would be some more visual feedback to it, instead of just drops stoping on them.
- Physics: I know I know dealing with these can be anoying, but sadly when making physic based games you need to deal with it, I would guess it either has to do with the way holding works or how the player movement works as there is for sure something causing some wierd stuff as godot's physics aren't this "explosive" usuall.
Also I leave you with this "Where is the player" puzzle: