Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

I agree with the first paragraph of what Bondage Queen said as it's been a long time since you last worked fully on Mira Co Rescue and with the fact that you haven't had a game design document made up will mean it's going to be hard enough making sure it's all wrapped up, let alone add more on to it.

For your next game as I'm personally not for MILF's I'm not for then them being the main focus of it. However it will be your game, your project and thus you whom should be in control and deciding what happens with it. No point in starting a new game with a setting you hate or aren't on board with. Although how well a continuation of Mira Co Rescue goes depends on how you wrap it up otherwise Camo or mention in conversation or newspaper of sorts is probably best to do at most in the next game.

Something you should do with the next game when making the game design document is consider if RPG Maker is the engine you want to use still or not and look for other games that have done similar mechanics to what your wanting to do. E.G in-depth bondage escape system like Didnapper series has.

Hope this has helped.

Yeah, the MILF magical girl setting was just a potential project to put an example forward rather than it just being 'a new project.'  

I've been considering different engines and have been looking into other games with similar mechanics.  A big one is Magical Girl Luna's Misfortune by Namasute Kobo, although that one features only one character.  Always interesting in seeing what the community has been up to since I first started this project and people have made all sorts of wild things.

Thanks for commenting!

I've wanted to play Magical Girl Luna's Misfortune but from what I can tell/see due to reviews and previous is that there's a lack of sexual content or bondage depth to it alongside the combat being the very classic "mess up one move on purpose and your defeated" rather than fight to win and make multiple mistakes to be defeated.

Didnapper 2 as I've referenced already I've liked since I found the XP from battles too lacking that I changed the difficulty to make them easier which if they didn't do so I would be disliking the game more since then I would have found the grind too high to not cheat to a degree so I don't need to spend a while grinding XP/levels. I did also get persuaded to play it from seeing the Overkill Mod which changes the escape scenarios to have a few more positions and include vibrators and nudity to it.

Would STRONGLY recommend Magical Girl Luna. I also didn't have high expectations going in and the game blew me away. It's my favorite bondage game to this day, and that's coming from someone who doesn't like lolis (if you consider Luna a loli).

Worth noting the game starts rather slow and gets better and better. Everything from the end of the chapter 3 to the end of the game (which even includes an optional bad end dungeon) is pure gold to me.

Hm I'll give it another look then....though I might look at finding an save passed chapter 3 then to give it a go with before starting fresh.

Taking inspiration from Luna will never be a bad idea. Though a big part of what makes Luna so good is the story and characters as the game progresses. There's just a lot of love put into it.