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Bondage Queen

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A member registered Jun 03, 2023 · View creator page →

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Sorry. I keep getting baited back here every so often because the character on the cover is wearing a collar and chains XD

Is there much bondage or domination in this? Or is it more of a 'romance everyone into your harem' type of game?

Tut tut, you can't mention the patreon and then not link it.
...or does itch not allow patreon links or something like that?

What I wanted: More combat bondage
What I got: M134D Minigun

:o

Super excited to play this!

Just to be clear, this does or doesn't combine with Overkill + Yuti's mod?

You're not too stupid, working with software will just make you think you are. Stick with it, you'll figure it out. :)

Very nice! It actually was interesting to play a 'hard' H-game (even if the difficulty was due partially to jankiness). I think it would be cool if you put in a 'hard mode' at some point later on in development.

Great demo, though. I don't think I've ever seen that much earnest feedback given to an H-game.

Is Princess Rescue available to play?

Lunar Crisis community · Created a new topic Bondage?

Is there much bondage in the game? Vosmug's previous games had a delightful focus on it, but I don't see anything in the screenshots. I personally don't have a desire to buy unless there is, so just asking.

Ahaha, it's my favorite! I am a Noir fangirl.

Awesome! Are the saves from 0.12 v4 transferable?

Very intriguing! Is there a discord of somewhere to leave feedback?

Can't wait to see where this goes!

Ahaha, excellent. Assuming a 7 day week, I actually super like the decision to make the first 3 or so days the 'Kana dominates everyone' show. So really I'm only complaining because I can't play the next 4 days yet XD

I don't even particularly care for spanking and I enjoyed this. The domination and humiliation is too good! Only thing I disliked is Kana's overt plot armor - knowing she is immune to turnabout robs some of the erotic tension from many scenes.

Glad to hear you guys are working on mechanics! As for the difficulty, yes that is usually the hardest problem to solve in a bondage game (since snowballing into loss all the time isn't fun per se, but also if its too easy then the bondage doesn't feel legit). One idea that might help is to make things on the more challenging side, but also have some kind of mechanic or system where if the player loses, they get some kind of benefit to make it easier the next time. For example, perhaps on the second attempt, the enemy will spend a turn or two gloating (so the player effectively gets an extra turn or two). Just an anti-stonewall idea. Another version of this is in Magical Girl Luna, in which, after the player loses, Luna's mentor pops in and gives advice on how they can win ('The enemy does a strong restraining move after this thing, you can Defend to prevent it', etc.).

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Hmm, interesting so far. Here's some constructive feedback if you don't mind:

I feel like the peril system leaves something to be desired. It's pretty easy to avoid getting bound as long as you keep up on healing, which isn't hard to do, especially against trash mobs.

Getting bound also doesn't feel very impactful or meaningful, because (A) getting 'halfway' bound doesn't adversely affect you very much. You can still attack and cast (imo is a bit immersion breaking) which makes the bondage feel cosmetic, and (B) even if fully bound, your ally can free you in 1 turn while also restoring a bunch of health, so it's not really a big deal.

Incomplete game it seems, but what I've played so far is awesome. I love Enara - the dynamic of the MC having to learn to take charge of this big bossy minotaur is GOLD

You should definitely set a stop time in the late afternoon or evening, if you haven't. I read that setting an explicit stopping time for the day leads to better mental health and much lower rate of burnout, so might be something to consider.

Lol, if you're smart enough to make a game, you're more than smart enough to code. Especially with something like chatpgt to help guide. But there are probably ways to do it without coding, and anyways I have heard that Java is a particularly obnoxious language.

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Is there no way to simply set a 'I Am Fucking' flag to true when fucking, then only do Fuck if the flag is false? But as for the options presented, I like them all except 4, which seems too limiting.

Oh, I love to hear this! In my opinion, the big thing that felt missing from the demo/alpha was more thorough bondage integration, especially as related to combat. Taking ideas from Mira Co. is a great plan, and I think this will make the game drastically better if done well!

Yay! Seeing this update makes me very happy! Mira Co is way too good of a game to be left unfinished :)