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(+1)

This is the best procedurally generated FPS I have played. Unlike mamy other FPS featuring randomized maps, this game has fast combats and great gun feedbacks, which are most basic but important part of First person shooter. However there are some things need to be fixed.


- Buff the sword or give more ammo. The game is brutally hard with very sparse ammo but the sword is not powerful enough to compensate it. It especially need longer range.


- Need a map or an indicator to find exit. Sometimes It's really hard to find it.


- need at least 10 more presets for the map generation. Levels feel way too samely.

Thank you, great feedback and I agree with it. I'm not sure if I update this game further since I have other projects to do, but if I will I'll take this to consideration. :)

(1 edit)

I hope you update this game someday, this game can compete with some roguelite fps games on steam.


I have bought several roguelite FPS games on steam but they all have unsatisfying shooting and unwanted RPG grindings.

If I do, I'm sure to let anyone who follows me here and discord know! However right now I unfortunately don't really have time to devote more on this game :(

(3 edits) (+1)

After some more playing I came to the conclusion that It shouldn't give more ammo. With a wise of bunny hopping and sword, the ammo was always more than enough. I think the ammo supply is actually perfectly balanced.

I have found one fatal bug. In the map with two bloodbaths and multiple windows, I could get stuck in the window and never escape.

Now all this game need is a map and some more level variants, especially important landmarks like starting point, key, and portal rooms which only has 1 and 2 variants.


I have played your other games, but this one is the best.

Great feedback again, thank you! :)