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So far best strategy for me is adding just one slime block, don't add a short king (that killed me). Adding pieces is bad nearly in every scenario as it amplifies risk. Maybe other versions are possible removing everything and then adding short kings I do not understand what effects that would have. It is a great idea but feels faulty as concept in execution a bit  because you share the same pieces as the enemy. 

I do not want to give my enemy the option to heal or one shot me or to give me strikes.

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Thanks for the feedback! 

This is a jam game and I ran out of time with this one, unfortunately. To put it in perspective, I implemented all the different pieces (which I think there are 14 of) and the 5 enemy AIs is less then 3 hours. I had no time at all to balance the game and had to cut some of the original ideas that could have made it less detrimental to add strong pieces, mainly passive items.

After the jam is over I'll try to take some time to balance everything and maybe even add the scrapped features to make the experience overall more enjoyable

I noticed the different behaviors of the enemies by name and that they are not entirely predictable as in I can't force them to topple the tower every time. Thats already good, the slime guy bringing his own slime pieces and then preferring them gives them character.  The slime piece might just be OP, I just instantly saw the potential don't know if most do. Another strategy I didn't test as you always hit first during the calculation is dump the entire field with shortking and double attacks

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Yeah, most of the enemies were supposed to have their own pieces to make them more predictable. Again, I had very little time to implement all of them