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I played for a bit less than an hour and really enjoyed it. I am not sure if this forum message is only for feedback and/or for bug reports, so I will just bullet points both of them here.

Nice work on the interface. I think it's simple therefore easy to understand. That being said, I would suggest some improvements:

  • I would like to be able to easily consult the list of my trade routes as I can consult the list of my traders. The drop-down to select the route can be just removed and replaced by an items list. This way you spear two unnecessary clicks from the player (click on drop-down + selection of route).
  • I suppose that the walkthrough/tutorial at the beginning is supposed to guide me in the game interface. But I am sorry to say that around the 10th message, the interface just blocked and nothing was displayed. I had to refresh the page (e.g. start from scratch) to be able to get it back.
  • The top left of the interface flickers (in both windowed and full-screen mode) when displaying the needs of a market. The flicking seems to be linked to the needs of the market growing (i.e. If the game is in pause, the flicking stops).

The game mechanic is great. Very addictive. We want to see our little market growing up and are waiting for the next evolution. Really liked that. It reminds me a lot of 90's games that I enjoyed. Here are my suggestions/bugs reports on the game mechanics:

  • I am not sure exactly how it happened but the production of a workshop with two production lines just stopped when it was in auto mode.
    • The input resources were in a market connected to it.
    • The workshop itself has a positive balance.
    • In order to fix it, I had to manually move to ON mode. But even with that, the production stopped just after the first new resource has been produced.


I would have lots of other suggestions / bugs to report. I will keep them for further posts.

Also, I would have a lot of suggestions for social medias links (incorporate social media in the game mechanics).

As a treat, here is the result of my session:


Image and video hosting by TinyPic

Thanks a lot for your feedback! And bug reports is fine too :)

  • Yes, the list of trade routes like the list of traders is something I think of, but i have to find the best way to display the list (which can be long) and the details of a route and steps configuration in the same window without too much scrolling. A bonus will be to highlight the route on the map when you mouse over the route in the list.
  • The tutorial has a big problem: if you don't do the actions asked by the tutorial (like clic on the traders menu or create a route) and go to the next step then it can't find the element to attach the box and display it outside the screen. I'll try to fix that soon. By the way, during the tutorial, the left key does the same that the prev button so if it's blocked you can go back to the prev step and do the required action.
  • Argh, don't like these window bugs, i'll try to reproduce and fix it. What browser do you use?
  • About workshop, in auto mode it will produce only if the production line is profitable, i.e. price of needed resources (at the market) + production cost (a constant not displayed) must be inferior to the price of produced resource (at the market). I don't understand why the production stopped when it was in ON mode, maybe the necessary resources wasn't available at the market.

"The game mechanic is great. Very addictive. We want to see our little market growing up and are waiting for the next evolution. Really liked that. It reminds me a lot of 90's games that I enjoyed.

You made my day! :) 90's games inspire me a lot and I'm really glad I made you feel that way! I think I'll we display this quote on the main page of the game :)

Nice session, I think you made the most of what was possible and I need now to work on balancing the game to go further (several markets with more than 10 population for example is not possible now because there are not enough resources on the map).

I updated my tasks list with your feedback and I'll be very happy to hear your other suggestions. I'm really interested in you social media incorporation in game mechanics (I need more players! :)

Thanks again and enjoy :)