Ok I Played it for a few hours and here are my initial questions and observations and suggestions so far:
-The new features and minor classes are great from what I can tell.
-level 1 grave dungeons & Lich are WAY TO HARD! He 1 hit killed me with level 2 and 3 gear with that one attack! Needs more difficulty scaling unless I just chose hard one but it was way too close to the starting village. Ghosts should be 1 or 2 hit kill at first. Grave yard dungeons are also a bit too common so far.
-could use more smaller secrets. So far every secret Ive found is a full dungeon of some sort. Could use stuff like secret shops, camps, or kooky old men who give advice, or want to trade items, give quests, or just say "get out!" Lol
-the gray mountain/cave rocks should be much more common and perhaps make up larger sections of the forests. It will make bombing to find a cave a bit more difficult (less obvious), offer more visual variety and you can even make bombable rocks that block paths.
-Different forests could use slightly different color schemes like shades of green or other fall or dead colors.
-Yay Zelda 1 overworld! Glad you went this direction!...but is the world map gone? Haven't run into it or found the option for it yet.
-mushroom enemy jumps too far for level 1 area in my opinion
-spike traps kill followers too easily...timing issue mainly. It would be nice if they were a bit smarter about that.
-have you implemented burning bushes yet? If so, how do you burn them? Sorry I haven't played around with this much yet and haven't read the changelog if there is one
More to come once I play it more