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Fun game, ended up playing it all the way through after taking some breaks. A few items of feedback:
1. Sometimes right clicking would place my X and then immediately remove it. It seems the input may be firing twice?
2. Even if you mark a spot as X, you can still click on it like normal.

3. It'd be nice to be able to hover over a building and see what tiles are in its scope. When first starting a new zone it can take a bit to process which pieces are buildings or fields. Sometimes I might also not realize that a building is lined up with a far-off island
4. The RNG creates wildly unequal puzzles. Sometimes I'll lose on a harder one and then it gives me a zero-difficulty puzzle. On Final Lands puzzle 15 the first one it generated was trivial, so it was kinda anticlimactic

Very interested to see where you take it

Very interesting suggestions. Thanks for the feedback!

The rng one is challenging because the generator is tuned for solvability and the difficulty is incidental. I'll have to think about that one.

With Sudoku there's somewhat of an agreed tier list of techniques. A harder puzzle will usually require more/harder techniques to solve, but yeah it varies a lot and it's hard to make good difficulty algorithmic.