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GibsS

15
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56
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A member registered Feb 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the high praise! I've had the general idea for the game for a while: A game where you place cards and produce synergy through adjacency. It's kind of inspired by "Triple Triad" from FFVIII. The development of this version took 2 months but I tried and failed a few times on other versions of this idea. I think having room to fail and start over a few time is the key to being able to make good games;

Really glad you like it, you can always try to complete all the "challenges"!

And good point on the thief, I'll rebalance it. 

That must be a bug. Thorn is a bit different to other attack cards and I didn't have it count toward the attack card count properly.

Thanks for catching that!

Thank you so much!

Good point on the card and slot count. I'll figure out a way of displaying the maximums somewhere when picking rewards.

Nice combo!

Thanks for the feedback. I did consider having a more standard deck/draw system but the idea of balancing that felt to daunting: there is much more variability in what hand you could draw given a certain deck. In the end, I was satisfied with the strategic component of coming up with the right slot/hand composition.

But decks are not out of the question for future versions!

Glad you like it!

Just to check: You didn't stop once the title screen was shown did you? Once you finish the first time there are other levels unlocked.

Ha! Glad to hear you liked it. I did make a mobile version but it's the exact same set of levels. I am thinking of next steps for this game but I'm not yet certain what they will be. I would love to expand the concept to a more "complete" game that I could release on Steam as well. I'll keep people posted on itch.

You can't unfortunately. I'm planning on making an Android version soon, I'll add a toggle between buildings and crosses then. Hope you still like it!

Very interesting suggestions. Thanks for the feedback!

The rng one is challenging because the generator is tuned for solvability and the difficulty is incidental. I'll have to think about that one.

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Hey, I'm really sorry about this. I accidentally picked a way of saving progression that doesn't persist after updates on itch. The save is lost no matter what i do for the next update. 

I will look into a fix for future version and a way of skipping worlds to avoid replaying previously solved levels.

Thanks for the kind words and glad you like it!

The music is by a composer called William King but everything else is made by me.