Thanks for the high praise! I've had the general idea for the game for a while: A game where you place cards and produce synergy through adjacency. It's kind of inspired by "Triple Triad" from FFVIII. The development of this version took 2 months but I tried and failed a few times on other versions of this idea. I think having room to fail and start over a few time is the key to being able to make good games;
GibsS
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Thanks for the feedback. I did consider having a more standard deck/draw system but the idea of balancing that felt to daunting: there is much more variability in what hand you could draw given a certain deck. In the end, I was satisfied with the strategic component of coming up with the right slot/hand composition.
But decks are not out of the question for future versions!
Ha! Glad to hear you liked it. I did make a mobile version but it's the exact same set of levels. I am thinking of next steps for this game but I'm not yet certain what they will be. I would love to expand the concept to a more "complete" game that I could release on Steam as well. I'll keep people posted on itch.
Hey, I'm really sorry about this. I accidentally picked a way of saving progression that doesn't persist after updates on itch. The save is lost no matter what i do for the next update.
I will look into a fix for future version and a way of skipping worlds to avoid replaying previously solved levels.





