Thank you so muh for the kind words! Glad you spotted the jetpack joyride influence!
The expanded fish is slower veritcally specifically, not horizontally so you get more time to avoid obstacles, it's a minor tweak(80%). I might adjust it to 70-75% to make it feel more impactful. I wanted the slower speed and reduced damage to balance the larger hitbox, which is a big handicap in a game focused on avoiding obstacles.
All your suggestions are spot on, and seeing how amazing your game is, I'm not surprised. But let me geek out for a second...
After seeing your replies to comments on your game, I have to say: you're either extremely humble, lacking in self confidence, or unaware of how good your game really is...
At first I wasn't impressed by it, but as I saw more mechanics, and more, AND MORE, and how they overlap with eachother I was blown away. When I figured out what the flag does and how it speeds up gameplay I nearly fell out of my chair by how genius that design choice is. This might sound exaggerated as a way to "repay" your kind words, but I genuinely mean it, your game is EXTREMELY good!