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ShaiGames

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A member registered Dec 23, 2021 · View creator page →

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Recent community posts

I actually completely forgot to save the equipment's unique perk between sessions, that's insane.

It's fixed now, Thanks again!

Thanks for the feedback and suggestion!

It's fixed and I lowered the hp threshold for the x2 regen, lifesteal to 20% hope it feels better.

Weird... Do u remember what interactions lead to this?

Registeing key clicks is built into Unity and this issue isn't common. Maybe try checking your keybinds in options, maybe you have extras or a faulty key.

Hey there, thanks for playing, glad to hear you had fun.

I mixed low res sprites with higher res ones due to lack of artwork(I'm not an artist myself). That being said the game is heavily inspired by Vampire Survivors which does the same thing and imo it contributes to its retro feel so I don't think ill be changing that, thanks for the suggestion tho!

Hey glad you had fun!

I appreciate the recommendation on the pixel perfect camera/canvas, it does solve the issue with the lines but it also makes the movement appear a lot less smooth so u kinda lose the "breathing" effect and it just looks like laggy movement. Thanks for the recommendation anyway tho!

Can't wait for it!

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Happy to hear you liked it!

Ice nova was broken but is fixed

Thanks for the feedback, it helps a lot!

You are a hero, thanks for that!

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Hey, thanks for jumping over and the feedback! The difficulty does seem to be very subjective with different opinions about it, still not sure where to take it.
I(hopefully?) fixed the black line between tiles issue.
Thanks for the help with the lost progression, I'll leave the thread where you helped me out Here.

Cool game, I liked the idea of having an objective to protect on top of the existing idea in Vampire Survivors.

The art looks amazing,I don't know why you feel like it needs to be changed it's very appealing. The main thing imo is the balancing, it got a bit stale at the end, but I really like the idea.

I've made my own roguelike inspired by Vampire Survivors and it's playable on web. If you feel like it I'd love to hear your feedback on it at Plague Survival .

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What an awesome game, really reminds me of 20 minutes till dawn and I love it!
I also made a game in this genre of roguelites, it's a web playable version and if you feel like it I'd love to hear your feedback on it at Plague Survival !

Loved both this and minekeeper, hope you'll jump back into ld 54!

Thank you for playing! Really glad you enjoyed it :D

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Hello everyone, I am currently facing an issue with my game, Plague Survival, where the progression data gets lost when I update it.
I store the progression using JSON, which is a commonly used method. However, when I update the game by deleting the current game file in the Edit game screen and upload the new updated build, all game progression is lost and the game reverts to its default start state.

In my past experience with other websites that utilize WebGL, the game progression with the same JSON system used here would remain intact even after updating the build or even deleting the game page entirely and creating a new one, as long as I didn't modify the way the JSON file is being read or it's data. However, on itch the behavior seems to be different.

I'd appreciate any insights on why this occurs and how I can update my game without causing the players to lose all their progress.
Thanks in advance for your help!

Hey! Absoloutely addicted to your game, Brotato is the best  game you can play in this genre of games imo(which we know how many of there are).
The game was a huge inspiration for my game "Plague Survival" which you can check at https://shaigames.itch.io/plague-survival 
It's a web playable version, would love to hear your feedback!

Hey, 10 Minutes Till Dawn was a huge inspiration for my game "Plague Survival".
You can check it out at https://shaigames.itch.io/plague-survival
It's a web playable version, would love to get your feedback.