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(2 edits)

Got to say I'm bit dissapointed, because I wanted to see some new take on state machine, but it seems to be more or less taken from GDQuest metroidvania project.
There's still a value of pre-set state machines for those 4 game styles although it feels bit sloppy:
Warped game feel is wonky and walljump looks really weird. I've tried Warped and Guneric scenes and they both use UI inputs instead of Left / Right inputs. Please, use WASD for movement primarily because arrow movement seems cheap and unconvinient.
I'd say tweak at least test game feel to feel right then value for this project will be there.

I will add that tells me about the keyboard, however keep in mind that each new project must configure its keyboard, I use the arrows because they are preset by Godot.  The state machine is a design pattern, it is not necessary to change much because so far this way of accommodating the states meets the objective and is good for saving the developer time, unlike other machines I have analyzed.  I appreciate your criticism, soon this asset will be updated with what you ask me and two new models already for Top-down games

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I'm not new to state machines. I'm just looking for different approaches I could improve mine, which is expanded GDQuest's Node based states.

Oh well, I'm sorry to disappoint you bro :/.

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No biggie. I'd suggest to tweak the project a bit because value is there, but feels incomplete.