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(+1)

Hugely impressive for a week. Good concept and mechanical interpretation of the theme. There were a couple of rough edges like NPCs wandering into places they couldn't get out of or some weird jank from sprinting, but overall was a fun and surprisingly polished game for a week. The main music track was driving me insane though. I would have liked to see how many tiles the storm was going to hit once it started though so i could properly plan out my escape. If you were to expand the game out, i think other citybuilder/management game staples like being able to assign your workers to different stations would go along way. It sounds cool to have my guys desperately grind out a resource i need during the storm, and to have to make those kinds of decisions on a tight deadline.

(+1)

Woah thanks for this feedback!!!

I intend to continue working on the game after the jam so ideas and thoughts like these are definitely appreciated. I've been working to address several of the feedback so far, but I haven't yet gotten much feedback about the music so this is useful - I will add more tracks to vary the 'peaceful' music played haha!

Good point on seeing how many strikes the storm will make - I can add in the tooltip when hovering over the storm timer (Storm will strike 5 buildings every 10 seconds). The number of buildings hit will definitely vary as in a subsequent update, I'll be adding buildings that can stun the storm and even absorb multiple lightning strikes, along with giving the storm HP so it becomes a boss battle rather than just having it be wiped by a single turret as it is now.

I like the idea of assigning your workers to the stations! In the jam I had it as a general "productivity%" to test out the idea, but perhaps some kind of simple UI to send 20 workers to Fish, 10 workers to Smelt, or do it by percentage so new workers are added automatically, maybe. Good ideas here!