Thanks for playing, and for the wonderful feedback! The player teleporting around I think is due to some sort of webGL nonsense, not entirely sure though. Appreciate the feedback, hope you enjoyed!
Glumpis Games
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Very cool game that wears it's inspiration on it's sleeves. Like others have said, I think it might benefit from some more time, to allow it to distance its self from it's inspirations a bit more, and some additional fixes to some of the spelling stuff, but other than that very cool game. Good work!
The concept is cool, but the day timer is far to long. Genuinely the game would be a lot better if the timer was like 15-30 seconds instead of nearly 2 minutes. I really like the pumpkin mechanic though, how you can pass through walls since your a ghost, but you cant if your holding the pumpkin, so you can like throw the pumpkin over a fence walk through and pick it back up. Similarly interesting how the humans aggro on the pumpkin not you. Good mechanics, just needed a little more fine tuning as to what you're up to. Quit but different made me laugh. Great job though and it would be cool to see this idea expanded out into a full game!
Out of this world presentation for a jam, captures that demake style perfectly. The character designs, animations, camerawork, vfx etc are all fantastic. The gameplay is a bit simplistic and desperately wanting one of those 3D platformer mechanics like a glide etc that lets you fine tune your positioning above enemies/platforms. I didn't get as far as the double jump, but imagine that would have helped. I also played with keyboard and mouse so take it with a grain of salt, but I also found myself often slipping off the other side of platforms and the like. Some kind of additional agency regarding slamming down on enemies and crates would also be nice. Mind you, I'm absolutely being nitpicky here because what you did get done is stellar. Its clear where the work went and I can absolutely see this being incredible if this is what you were able to get done in a week. Great work, and I wish you the best of luck!
I liked how there were little scares and things to unnerve you around the cul-de-sac and the memory/deduction element was interesting. I was able to remember who gave me what, but I was like trying to reverse psychology the quotes lol and ended up dying. I considered playing again for a better ending but felt that walking around to each house again was somewhat tedious. Some kind of environment change or something else to keep subsequent playthroughs quick/fresh could go a long way. That said, great job on the atmosphere and unique gameplay.
Definitely very spooky, The match mechanic is cool, and it was interesting how the light was still so dim I was sticking to the edges of the rooms like i was actually fumbling around in the dark. The tension build was very well executed, via the environment and letters, and when i finally encountered the monster i jumped and made a goofy sound lmao. That moment where you see the drawings right before things kick in was perfect. That said once i died a few times and the chase section had officially started, the tension deflated quickly, and spooky png's effect wore off pretty quick lol. That said, still a really well done game, and one of the few actual horror games I've seen which is nice, and keeping tension up consistently in games is often difficult. Great job!
The idea of an arena shooter where you have to impress your viewers for bonuses etc is very cool. I had issues with performance and my run ended after a door closed on me and caused me to fall out of the map though. That said, there's so much you could do with this idea. Maybe you could have it so you dont even have health, you just die if you run out of viewers, and then there could be additional ways to ramp up viewers sort of like a style meter in DMC or ultrakill, and maybe if your items voted on by your viewers, you could somehow influence the demographic of your viewers with your actions and that could increase the chances of getting certain kinds of upgrades. again, a really cool idea with lots of potential and hope you go on to put more work into this one
Good core concept. If you were to expand it out, some level of preparation of decision making would help to ramp of the intensity. Multiple orders, knowing what's coming, or a way to stock certain candies preemptively etc, something like that could go a long way to making the game more engaging. Artwork and music were nice as well.
The dementia powered starting room was great. I was starting to loose my mind lmao, not sure if it was the game playing tricks on me or my own stupid ass not paying attention. The wish thing was interesting but i was initially unsure if that was the end of the game. I thought the HALL69 part was hitting me with a title card and more game was about to open up. That said i know its a jam and you only have so much time so I understand. Definitely a freaky little game and would be cool to see more.
Quite an interesting game and had a unique format, but I think some of the ending stuff that explained what the game was would be better left to the players imagination. I particularly like the part where you tried to answer the questions and the answers would change on you, and the whole sort of like 'unreliable reality/narrator' thing as the story develops and warps something seemingly innocuous into a depiction of mental illness/abuse was well done. That's why I say that i think some of the ending stuff could have been left out. It was done well enough that it didn't need to be explained imo.
Quite an interesting game, I like how you have to die to to progress, but I would have liked to see variations in the opening sequence to hammer home the idea that you are different people or hint more at what is going on with the different lives/attempts. Additionally, i think if you were expand the game out, it would be cool if solving the ritual involved more timed/puzzle elements rather than just collecting the right items. Artwork and general atmosphere is very good as well, and it was enjoyable to unravel the little mystery.
Hey I played your game and it was pretty cool, but unfortunately I'm not able to rate it as it was part of a different jam. Sorry about that, and i wish you the best of luck in the GameDev.tv Halloween Jam 2025! I Think your game was quite interesting and had a unique format, but I think some of the ending stuff that explained what the game was would be better left to the players imagination. I particularly like the part where you tried to answer the questions and the answers would change on you.
There's a good sense of building tension in the story, things not being quite right, your character occasionally saying some odd stuff, but the abrupt ending leaves most of the tension dangling. I liked the character's many little comments on different things and how those fleshed out the story and were able to build the sense of things being off. The artwork was good as well, and I think you could certainly craft a compelling story with more time.





