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(1 edit) (+1)

Nice concept! I liked throwing my "head", and the way the story was told through platforms. The "platforming" felt a bit unreliable though, and the enemies' hitboxes were a bit too big. I would go next to them and die. The music felt much darker than the rest of the mood. The dragon was funny and cool audiovisuals -wise, but I wish the actual fight was more challenging. The concept could easily be made into a longer experience. Good job!

Thanks for the feedback.