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(2 edits) (+1)

Very original concept and great execution. The slipperyness of the player character made the platforming a little frustrating for me, but on the balance, it was very good. I loved the semantic tie ins, like "down" and "push", but I think the dragon at the end would have been more effective in the abstract -- i.e. without approximating a particular shape. Check out the entry "Dragon Souls" for an example. 

Thanks for the feedback. I agree with the slipperyness and will be addressing it when I can upload an update. The dragon was a bit of fun, I'll check out Dragon Souls, thanks.