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Absolutely loved this! Love the aesthetic, the music fits in great, great start to a really interesting tale.

Only complaints are that I had some trouble figuring out how to solve the initial puzzle, and ended up just systematically trying to "recall" every item to each person until it progressed, haha. But that might just be me. :)

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I brute forced it too. Even after finishing it, I'm not quite sure why any one particular thing was advancing the story over any other thing.

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I thought it made sense when I finally got to the thing ,


***SPOILER***

specifically, talking to the boss about his mug. But it just took me a while to get there. I think it was literally the last thing I tried lol

I understand what you mean. When I implemented the system that keeps flags on what you've done to allow progress, I didn't have much time left to really write the level to its most efficient state. I will probably fix up the first level in the future (and I plan to write the second).

I apologize that the feedback was unclear/unpolished, leaving you with a sub-par experience. I hope you at least enjoyed yourself somewhat!

As for what the flags actually are:


*****SPOILER*****

The first "lock" is passed when you have learned both Reza's and Khee's justifications for not having stolen a pastry (already has one/not hungry, doesn't like pastries, respectively) and then you talk to Jarg. From there, conversations flow straightforwardly as the case develops from "The Case of the Stolen Pastry" to "The Case of the Little Secret" to "The Case of the Workplace Crush" to the end. 

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>I apologize that the feedback was unclear/unpolished, leaving you with a sub-par experience. I hope you at least enjoyed yourself somewhat!

Don't apologize for the "experience". Everyone here is here for seven day jam games. The experience is playing a game that was thrown together at the last minute. A raw, unpolished micro game that tries something interesting, something new. This game isn't subpar, it's the best of that experience.

Did I enjoy it? Who brute forces a game they don't enjoy? :)

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Ah, makes sense haha. I am very thankful for all the feedback I have been getting, including yours, because I can imagine such a better version of my game now! And I cannot wait to further develop my project and share an even better experience with others. But for the next 9 days I must wait...

Speaking of game jams, I could not imagine a 24 or 48 hour jam! Holy crap, I already lost so much sleep cramming for this week long one (though I did take two days to think of my idea to begin with). Jams are truly wacky. But so fun, in the end :D

Hey never_k, I finally updated my game to be have more obvious feedback about what is happening! There is also a completely redone first level, along with other improvements. You're welcome to check it out, if you like!

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Hey Olivia, I have a new update for my game that addresses your issues from before! (Thanks for your feedback, again.) If you would like to, you can check it out!